You can now blow up the last enemy with Melting's Ultra A (the trick: it'll leave a corpse).Select enemies now just don't increment kill count instead of reducing it by 1.Mimics are no longer multiplied on loops.IDPD grenades now harm IDPD (alongside everyone else) if deflected.Player' plasma shots now hit players with iframe rules when reflected.(don't get too excited - the spread is still there and you'll still hit yourself a lot) Discs now have an axis-aligned bounding box and bounce *a little* more predictably.Proto statues no longer keep rads from previous encounter if forgotten.Grenades no long persist on level change (since they could break generation / kill you).
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